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Chloe Germaine Chloe Germaine

Exploring Imagination, Power, and Play: Joost Vervoort on All Will Rise in Player Driven

What happens when a game is designed not just to entertain, but to help us re‑imagine how power works in the real world?
That’s the question STRATEGIES researcher Joost Vervoort dives into on the latest episode of Player Driven, where host Lewis Ward leads a rich conversation on Joost’s upcoming game, All Will Rise.

What begins as a discussion about game mechanics quickly opens into something bigger: how games shape culture, how they can open political imagination, and why interactive systems are uniquely suited to help players explore complex societal themes.

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Chloe Germaine Chloe Germaine

New publication: Game Makers Against the Apocalypse

An increasing number of people, including game developers, describe feelings of eco-anxiety: the emotional distress caused by environmental destruction, planetary decay, and facing an uncertain future. In response, developers have begun to coordinate and take action against climate change within their possibilities as game makers, from in-game climate marches to transformations of production procedures. Many of these actions were introduced through bottom-up processes and grassroots efforts, driven by a sense of urgency and care for both people and the planet.

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Chloe Germaine Chloe Germaine

All Will Rise at Pocket Gamer Connects

In January 2026, STRATEGIES researcher Joost Vervoort spoke on a panel at Pocket Gamer Connects, a UK-based games industry conference. The panel was led by Tara Mustapha (Code Coven), Jennifer Estaris (Netflix), Joshua Nilson (Maskwa Games) and Bryan Mashinter (MashLab) and focused on how games can contribute to positive change in society. Joost talked about how STRATEGIES engages both with making games more sustainable and with games as a space for exploring sustainable futures.

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Chloe Germaine Chloe Germaine

New STRATEGIES Reports Published: Emerging Technologies, Sustainability, and the Future of Game Development

STRATEGIES is pleased to announce the publication of four new research reports exploring how immersive technologies, artificial intelligence, and innovative pedagogical methods can support a sustainable transition for Europe’s game industries.

Together, these reports address STRATEGIES’ central missions: (1) Reducing the environmental footprint of game production and play and (2) strengthening the transformative cultural potential of games to support environmental awareness, critical literacy, and ecological shared futures.

Each report is now available to download here

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