News

Chloe Germaine Chloe Germaine

Join our community of practice: games for better futures

Do you develop games that aim to make a difference — and want to connect with others doing the same? STRATEGIES researchers Thierry Baujard and Matthes Lindner, working with our partners at Spielfabrique, are building a small, trusted network for developers who believe video games can be tools for change.

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Chloe Germaine Chloe Germaine

Introducing the Franchise Hacking Toolkit: A New Resource for Creative, Critical & Sustainable Game Design

We’re excited to share the launch of the Franchise Hacking Toolkit — a brand‑new resource developed within Work Package 6 (Hacking Games to Reimagine Consumption) of the STRATEGIES project. Building on our growing body of research into hacking as a creative, critical, and sustainability‑oriented design practice, this toolkit empowers educators, researchers, students, and creators to reimagine existing game franchises as instruments for future‑thinking and ecological literacy.

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Chloe Germaine Chloe Germaine

Exploring Imagination, Power, and Play: Joost Vervoort on All Will Rise in Player Driven

What happens when a game is designed not just to entertain, but to help us re‑imagine how power works in the real world?
That’s the question STRATEGIES researcher Joost Vervoort dives into on the latest episode of Player Driven, where host Lewis Ward leads a rich conversation on Joost’s upcoming game, All Will Rise.

What begins as a discussion about game mechanics quickly opens into something bigger: how games shape culture, how they can open political imagination, and why interactive systems are uniquely suited to help players explore complex societal themes.

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Chloe Germaine Chloe Germaine

New publication: Game Makers Against the Apocalypse

An increasing number of people, including game developers, describe feelings of eco-anxiety: the emotional distress caused by environmental destruction, planetary decay, and facing an uncertain future. In response, developers have begun to coordinate and take action against climate change within their possibilities as game makers, from in-game climate marches to transformations of production procedures. Many of these actions were introduced through bottom-up processes and grassroots efforts, driven by a sense of urgency and care for both people and the planet.

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