News

Chloe Germaine Chloe Germaine

Virtual Reality for Environmental Sustainability - New Version of our Report

Virtual reality has emerged as an engaging medium for environmental education, public engagement, and imaginative worldbuilding. This report maps the global landscape of VR experiences and institutions working at the intersection of immersive technology and sustainability. It provides a historical and conceptual overview of VR, along with a catalogue of 79 sustainability‑focused VR experiences, ranging from ocean acidification and coral reef decline to rainforest preservation, biodiversity loss, planetary perspectives inspired by the ‘overview effect’, environmental justice, and the interdependence of human life with the broader non-human world, including animals, plants, and ecosystems.

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Chloe Germaine Chloe Germaine

Join our community of practice: games for better futures

Do you develop games that aim to make a difference — and want to connect with others doing the same? STRATEGIES researchers Thierry Baujard and Matthes Lindner, working with our partners at Spielfabrique, are building a small, trusted network for developers who believe video games can be tools for change.

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Chloe Germaine Chloe Germaine

Introducing the Franchise Hacking Toolkit: A New Resource for Creative, Critical & Sustainable Game Design

We’re excited to share the launch of the Franchise Hacking Toolkit — a brand‑new resource developed within Work Package 6 (Hacking Games to Reimagine Consumption) of the STRATEGIES project. Building on our growing body of research into hacking as a creative, critical, and sustainability‑oriented design practice, this toolkit empowers educators, researchers, students, and creators to reimagine existing game franchises as instruments for future‑thinking and ecological literacy.

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