News

Chloe Germaine Chloe Germaine

The Finnish Game Industry has mapped its greenhouse gas emissions

The Finnish Game Industry has taken a step forward when it comes to climate change and has mapped its greenhouse gas emissions for the first time. The mapping happened as part of the biannual industry data collection and companies providing data of their emissions with their own calculations or by using simplified calculator on Pelimetsä website.  

Based on the data collection, it is estimated that the greenhouse gas emissions of the Finnish Game Industry, including the emissions from the global player base playing Finnish games, was 190 000 tons of carbon dioxide equivalent (tCO2e) in 2024. Majority, over 91 %, are estimated to be indirect Scope 3 emissions, and only less than 9 % from Scope 1 and 2. Emissions from use of sold products, meaning people playing the games, is under Scope 3.  

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Chloe Germaine Chloe Germaine

New Research from STRATEGIES: Reports on Sustainability in Games

Over the past year, the STRATEGIES project has published a series of reports examining how Europe's game industries can transition toward sustainable practices. These reports offer evidence-based insights into the environmental challenges facing the sector and propose pathways for change.

Four reports are now available on our reports page.

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Chloe Germaine Chloe Germaine

New publication: Game Making, Hacking and Jamming

In this article, recently published in the Behavioral Sciences journal, Paul Wake and Chloé Germaine establish the affordances of game making, hacking, and jamming as critical practices in teaching and research. They explain the origins of this approach in specific teaching and research projects and consider their impact on scholarly practice.

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Chloe Germaine Chloe Germaine

SGA+STRATEGIES: Academic Meet-up Session 1 (Video)

The STRATEGIES project and the Sustainable Games Alliance have been working in partnership on their shared goals. Recently, Chloé Germaine, who is leading the work package on developing carbon literacy interventions for game devs, presented research to the growing network of academics and research institutions across the globe who are supporting the SGA and its aims. Watch the video here…

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Chloe Germaine Chloe Germaine

The Sustainable Games Standard is here…!

Sustainable Games Alliance Launches First Industry Standard for Sustainable Games

The Sustainable Games Alliance (SGA), a global non-profit cooperative of game developers, universities and associations, today announced the launch of the Sustainable Games Standard, the first global emissions reporting framework created specifically for the games industry.

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