News
Project Coordinator begins new role at the Creative Industries Immersive Impact Coalition in the Netherlands
Last week, our project Coordinator, Joost Raessens began work as a Research member of the Supervisory Committee of the Creative Industries Immersive Impact Coalition (CIIIC).
Virtual Reality for Environmental Sustainability - New Version of our Report
Virtual reality has emerged as an engaging medium for environmental education, public engagement, and imaginative worldbuilding. This report maps the global landscape of VR experiences and institutions working at the intersection of immersive technology and sustainability. It provides a historical and conceptual overview of VR, along with a catalogue of 79 sustainability‑focused VR experiences, ranging from ocean acidification and coral reef decline to rainforest preservation, biodiversity loss, planetary perspectives inspired by the ‘overview effect’, environmental justice, and the interdependence of human life with the broader non-human world, including animals, plants, and ecosystems.
Building the Academic Network for Sustainable Games: Latest Recording Now Available
One of STRATEGIES' ongoing contributions to the broader sustainable games ecosystem is the work Chloé Wake is doing as Academic Coordinator for the Sustainable Games Alliance, bringing together researchers and universities from across the globe who are working on sustainability and the games industry.
Join our community of practice: games for better futures
Do you develop games that aim to make a difference — and want to connect with others doing the same? STRATEGIES researchers Thierry Baujard and Matthes Lindner, working with our partners at Spielfabrique, are building a small, trusted network for developers who believe video games can be tools for change.
STRATEGIES research shapes new Green Games Guide update
The Green Games Guide (GGG) has released version 1.1 of its essential open resource for sustainable design in the tabletop games industry — and STRATEGIES research has contributed directly to the update.
Introducing the Franchise Hacking Toolkit: A New Resource for Creative, Critical & Sustainable Game Design
We’re excited to share the launch of the Franchise Hacking Toolkit — a brand‑new resource developed within Work Package 6 (Hacking Games to Reimagine Consumption) of the STRATEGIES project. Building on our growing body of research into hacking as a creative, critical, and sustainability‑oriented design practice, this toolkit empowers educators, researchers, students, and creators to reimagine existing game franchises as instruments for future‑thinking and ecological literacy.