News
Hack the Games You Know: Two Free Toolkits from STRATEGIES
We are pleased to launch our two free toolkits to help educators, students, designers and players to use hacking as a creative way to explore game design. These are the Ecogame Hacking Toolkit and the Franchise Hacking Toolkit.
Both toolkits grow out of research and activity at the Manchester Game Centre and the Utrecht Center for Games Research around game hacking as a research and teaching method conducted as part of STRATEGIES. The toolkits put into practice the approach that Chloé and Paul Wake set out in our Game Hacking Education Report and have been designed to be picked up and used straightaway in multiple contexts, including classrooms, higher education, workshops and in climate communication.
New guidance for the games industry: AI and sustainability
STRATEGIES has partnered with the Sustainable Games Alliance (SGA) and Manchester Metropolitan University to publish new advice for game developers navigating the rapid spread of AI tools across the industry.
STRATEGIES joins Gaming Projects Cluster Meeting
On Wednesday 10 June we got together with researchers, project representatives, policymakers and industry stakeholders to discuss the future of gaming research, innovation and policy in Europe.
New research: Games For Better Futures
What would it take to transform the videogame industry in such a way that it could really fulfill its potential as a medium that opens up better futures?
Immersive Tech Week Rotterdam (23–25 June 2026)
EU Pitch Lounge [25 June]
At Immersive Tech Week Rotterdam (23–25 June 2026), project coordinator Joost Raessens will pitch our EU-funded STRATEGIES project.
“Games for Culture” cluster
Games for Culture [10 June]
As part of the Horizon Europe “Games for Culture” cluster, project coordinator Joost Raessens will present STRATEGIES’ research findings from the first two years.