News

Chloe Germaine Chloe Germaine

STRATEGIES is a founding member of the Sustainable Games Alliance

How can Europe's game developers navigate the rapidly changing political landscape, meet the new sustainability regulations, and create real impact with and through their games? We are a proud founding member of the Sustainable Games Alliance and have been working collaboratively with them in their efforts to develop an industry-wide standard for emissions accounting and sustainability reporting.

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Charlene Pink Charlene Pink

New Publication - The Call of the Eco-Weird in Fiction, Films, and Games

STRATEGIES are pleased to announce the publication today of research by Chloé Germaine on ecological ethics, aesthetics and board games. The chapter, “Tabletop Eco-Weird: Gameplay Experience and Ecological Ethics”, appears in the new book, The Call of the Eco-Weird in Fiction, Films, and Games that is edited by Brian Hisao Onishi and Nathan M. Bell. It arises from the collaborative research carried out by various folks at The Society for the Study of the Eco-Weird, hosted out of Penn State university.

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Chloe Germaine Chloe Germaine

Ecogames in the Spotlight

We’re excited to share the news that the Ecogames book, featuring research from many members of the STRATEGIES consortium, just got a glowing review in Eludamos: Journal for Computer Game Culture.

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Chloe Germaine Chloe Germaine

The Full 2024 Sustainability Nexus Report is Here

We’re thrilled to announce the release of the full report from this year’s Sustainability Nexus Conference! This year’s event brought together over 140 participants — both in-person in Cologne and virtually across Europe — to connect, collaborate, and shape ideas for a sustainable future.

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Chloe Germaine Chloe Germaine

Exploring XR for a Sustainable Future at Immersive Tech Week

We were thrilled to be part of the conversation at Immersive Tech Week in the Netherlands, where XR’s potential for sustainability took center stage. Moderated by Joost Raessens, who kicked off his presentation with a key question, “How can we utilise XR for a sustainable future?”, the roundtable discussion highlighted innovative EU initiatives and sought expertise to greenify the XR and gaming industries.

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